

Mathieu Triclot teaches philosophy at the University of Technology of Belfort-Montbéliard, France. His research belongs to the French tradition of ‘philosophy of technical milieux’ (Simondon, Beaune, Stiegler). His first book, Le moment cybernétique (2008), is a history of American cybernetics and the invention of the notion of information. Since the publication of Philosophie des jeux vidéo (2011), he has participated in the development of game studies in the French-speaking world, notably by defending the perspective of play studies, centred on the phenomenological analysis of the regimes of experience with the computing machine. He has participated in numerous research projects in the field and is now working on the problems of a ‘techno-aesthetic’ and the analogies between games and music or dance, looking in particular at the relationship between gesture, computer programme and image. More recently, his research has focused on the role that the notion of ‘technical milieux’ can play in the context of design, and the reform of engineering training.
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